Jesse tuominen. Jesse Tuominen (@TuominenJesse) on Twitter 2019-12-05

Jesse Tuominen (@TuominenJesse) on Twitter

jesse tuominen

Button, thumbstick, and trigger inputs are controlled with assistive devices sold separately connected through 3. According to the invention, the system further comprises a communication terminal 14 connected to each of the at least two electrodes for feeding signals to the electrodes and for reading tag response signals from the electrodes, and a hybrid coupler 13 for causing a phase difference between the excitation signals fed to the at least two electrodes from the communication terminal and for combining the response signals from the at least two electrodes at the communication terminal 14. The invention allows for efficient coupling to tags in near field and relieves the tag positioning requirements during testing. Abstract: The invention relates to a method and system for testing remote transponders. In the method, a radio-frequency transponder is excited by sending an excitation command having a minimum threshold transmission power with the aid of a first electromagnetic field and the response of the radio-frequency transponder to the excitation command is measured with the aid of a second electromagnetic field in order to test if a corresponding received power threshold is exceeded.

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jesse tuominen

Input from these groups has helped shape the design, functionality, and packaging of the Xbox Adaptive Controller. Disabled gamers would get greater flexibility, and the controller would be a more elegant solution than an unwieldy add-on with wires hanging off in various directions. One of the fields is a radiating field and the other of the fields is a reactive field. . Learn more at The genesis of the Xbox Adaptive Controller goes back to 2014, when a Microsoft engineer was scrolling through Twitter and noticed a photo of a custom gaming controller made by , a nonprofit organization that provides gaming devices to wounded vets. The invention eliminates the need to test transponders separately from other transponders and the need to inactivate or screen other transponders in the vicinity of the transponder being measured.

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Jesse Tuominen (@TuominenJesse) on Twitter

jesse tuominen

The team engaged partners like and , to optimize their devices to work with the Xbox Adaptive Controller. According to the invention, one of said fields is a radiating field and the other of said fields is a reactive field. In the method, a radio frequency interrogator and a first radio frequency transponder, the response of which in an essentially anechoic chamber is known, are utilized. According to the invention, the response of the first radio frequency transponder is measured in a target environment in the chosen interrogator-transponder geometry and the responses of the radio frequency transponder in the target environment and in an essentially anechoic chamber are compared for characterizing the actual radio link. The need to test transponders separately from other transponders and the need to inactivate or screen other transponders in the vicinity of the transponder being measured is eliminated. The introduction of the feature in Xbox was instrumental in driving the shift from an adaptive device to standalone unit that acted as a hub. Built from the ground up through strong partnerships with The AbleGamers Foundation, The Cerebral Palsy Foundation, SpecialEffect, Warfighter Engaged, and many community members.

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Jesse Tuominen (@TuominenJesse) on Twitter

jesse tuominen

Abstract: A method for testing remote transponders. Team 2015 Hackathon team Ben Finney, Brian Moore, Brian Smith, Bruce Bracken, Bryce Johnson, Chris Kujawski, Dawson Yee, Emily Hannifin, Gaylon Blank, Genevieve Alvarez, Greg Jones, Harri Artinaho, Jeb Pavleas, Jeremy Dodd, Jeremy Slocum, Jesse Tuominen, Juha-Lasse Latikka, Kathryn Storm, Katy Jo Meyer, Ken Circeo, Ken Jasinski, Lauren White, Matt Clark, Matt Hite, Matthew Mack, Parna Khot, Patrick Gaule, Petteri Alinikula, Rachel Green, Rekha Nair, Ritesh Rohit Mittal, Ross Nelson, Sam Sarmast, Sean Marihugh, Shachindra Dass, Shea Robinson, Varsha Ganesh Shetty 2016 Hackathon team Bryce Johnson, Matt Hite, Leo Shing, Chris Kujawski, Evelyn Thomas, Kris Hunter, Alida Mendes, Gaylon Blank Xbox Adaptive Controller team Arnold Campos, Afanti Ma, Alida Mendes, Amanda Torrey, Andre Sutanto, Andrew Gillies, Andrew Nguyen, Angus McGill, Anindita Mitra, Anthony Giardini, Ben Finney, Ben Shewan, Bruce Lan, Bryce Johnson, Carl Ledbetter, Chaitrali Limaye, Charles Liu, Charles Martin, Charley Huang, Chris Killian, Chris Kujawski, Christopher Harmon, Corinne Holmes, Curtis McClive, David Chou, Evelyn Thomas, Flen Ju, Flor Alborno, Fritz Rivera, Gabi Michel, Gaylon Blank, George Bielitz, Greg Keyser, Guangwen Zhou, Gus White, Hamza Kalache, Heather Harding, James Shields, Jeff Miller, Jeff Sanborn, Joe Schaefer, Junhong Sun, Keith Lee, Ken Budoff, Kris Hunter, Leo Shing, Mark Oberlander, Mark Weiser, Markus Welsh, Martin Lodge, Matt Hite, Matt Mota, Megan Shivy, Melissa Alleyne, Mike Duggan, Nathan Lorance, Navin Kumar, Nelson Kaiton, Nicole Vecere, Pamela Galvan, Paul Hall, Rachel Yang, Richard Sauer, Robert Silbernagel, Rollie Rivera, Ross Nelson, Sam Kite, Sam Sarmast, Sam Terilli, Scott Blackwell, Scott Wang, Scott Weber, Shea Robinson, Solomon Romney, Srihari Narlanka, Steve Frank, Tao Tang, Ted Eckert, Tero Patana, Tiffany Nguyen, Tim Patterson, Vasco Rubio, Victor Yuan, Victoriya Relina, Vincent Zhang, Willis Wu. The system comprises a reading zone 17 for a radio-frequency tag and at least two electrodes 11A,11B for capacitively coupling to the tag placed in the reading zone. In the method, a radio-frequency transponder is excited with the aid of a first electromagnetic field and the response of the radio-frequency transponder is measured with the aid of a second electromagnetic field. Connect external devices such as switches, buttons, mounts, and joysticks to create a custom controller experience that is uniquely yours. Designed primarily to meet the needs of gamers with limited mobility, the Xbox Adaptive Controller is a unified hub for devices that help make gaming more accessible.

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Jesse Tuominen (@TuominenJesse) on Twitter

jesse tuominen

The area was opened in 2014 and explores how current global events, political changes and pop cultural phenomena impact, or are influenced by, design, art, architecture and technology. The team cultivated new relationships, like with , to bring entirely new devices types to Xbox. Abstract: The invention relates to a system and method for testing radio-frequency tags 18. To design the controller, the project team turned to the experts, consulting with gamers, accessibility advocates and nonprofits that work with disabled gamers. Abstract: The method relates to a method of characterizing a radio link. .

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Jesse Tuominen (@TuominenJesse) on Twitter

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